Différences
Ci-dessous, les différences entre deux révisions de la page.
| Prochaine révision | Révision précédente | ||
| rpg:liminal.horror [29/08/2026 14:14] – créée kaikai | rpg:liminal.horror [05/11/2026 18:57] (Version actuelle) – supprimée kaikai | ||
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| - | # Ressource (patreon) | ||
| - | ## NPCs | ||
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| - | A good horror scenario really leans into the emotional connections, | ||
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| - | ### BACKGROUND NPCs | ||
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| - | These NPCs may only have one or two interactions with the Investigators or serve as victims to the horrors. All you really need for these characters is a memorable trait and a reason they’re in the environment and you’re good to go. | ||
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| - | ### KEY NPCs | ||
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| - | These NPCs are those that have a more active role, either through interacting regularly with the Investigators, | ||
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| - | A Key NPC will typically have three elements that make them interesting and drive their behavior: | ||
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| - | * Description: | ||
| - | * Goals: The character’s drives and outward motivations. This gets them moving in the setting. These are not static video game characters simply waiting around for the Investigators to interact. | ||
| - | * Secrets: Complications involving the character and their hidden motivations. The Investigators may never learn these secrets, but they will help direct drives and determine the character’s reactions to the events of the scenario. | ||
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| - | ### BOLSTERING NPCS | ||
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| - | * Faction Connections: | ||
| - | * Horror Connections: | ||
| - | * Social Connections: | ||
| - | * Jobs & Tasks: Is there anything they may want the Investigator’s direct help with? What do they have to offer for a job well done? | ||
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| - | ### REACTION TABLE | ||
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| - | Reaction Tables can be used to help determine how an NPCs will react to a situation or the Investigators. Here is a sample distribution of reactions. | ||
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| - | **2d6 REACTIONS** | ||
| - | | 2 | Hostile | | ||
| - | | 3-5 | Wary | | ||
| - | | 6-8 | Curious | | ||
| - | | 9-11 | Kind | | ||
| - | | 12 | Helpful | | ||